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101. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Georgik Sojik wrote: Cardano Firesnake wrote: The idea of a scout able to pass though hostile barrages and tackle something seemed really cool. But in fact we see now only fleets of inties. They roam across all systems in total (near total...
- by Cardano Firesnake - at 2014.04.17 04:19:00
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102. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Cardano Firesnake wrote: It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt. We've been using 10,000 man interceptor fleets to take down IHUBS and large POSes. It's...
- by Cardano Firesnake - at 2014.04.17 03:58:00
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103. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Happy to see the subject have some echoes in minds. I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now. It is true that as my favorite gameplay is hunting intruders in Goon SO...
- by Cardano Firesnake - at 2014.04.16 11:25:00
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104. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
I have caught a few ceptors with a high remoted sensor booster Malediction. But it is really random. Baiting could be cool if Light missile Crow and Malediction were not so present. Smart Bombs BS is not so efficient than it should. A special ant...
- by Cardano Firesnake - at 2014.04.15 08:58:00
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105. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Yes I forgot the proposal the first time ;-)
- by Cardano Firesnake - at 2014.04.15 06:42:00
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106. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
The idea of a scout able to pass though hostile barrages and tackle something seemed really cool. But in fact we see now only fleets of inties. They roam across all systems in total (near total) impunity they engage lone targets and run if somet...
- by Cardano Firesnake - at 2014.04.15 06:31:00
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107. Line of site... - in Player Features and Ideas Discussion [original thread]
It is not because it is impossible that it must not be done.... All these guns games are able to claculate trajectory for all these bullets but Eve cannot? Ok Perharps I am wrong...
- by Cardano Firesnake - at 2014.04.11 04:31:00
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108. There is something that I don't understand... - in Player Features and Ideas Discussion [original thread]
Why the most agile race have the webs... The logic should be that the slower races should have the better way to catch faster ones... So Webs and Neutralizer range bonuses on ships should be on Caldari and Amarr... I know Amarrs have already the ...
- by Cardano Firesnake - at 2014.04.10 04:13:00
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109. Line of site... - in Player Features and Ideas Discussion [original thread]
Weapons should stop shooting when the target is out line of site (Behind collidable objets) That would give new gameplays. Of course that would give again more options to mobile ships over slow ones... But slow ships should already have more opt...
- by Cardano Firesnake - at 2014.04.10 04:01:00
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110. The old Turnets back - in Player Features and Ideas Discussion [original thread]
I really do'nt understand this nostalgy. I tried to play Tomb Raider II last day. It was an awful experience. I want more upgrades, new skins for Caldari ships, Visual effects that clearly show Afterburners, and Micowarp Drives activation, Imossib...
- by Cardano Firesnake - at 2014.04.10 03:56:00
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111. Skill Training BOOSTER - in Player Features and Ideas Discussion [original thread]
I think the problem is not the number of skillpoints but where newcomers put them. Too much new playes train Battleship III before navigation or small weapons .... Just because they do not understand the game mechanics. You can enjoy this game in ...
- by Cardano Firesnake - at 2014.04.10 03:43:00
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112. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
PHANTASM For the moment I have no idea how this thing will be even if it seems pretty cool Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy tur...
- by Cardano Firesnake - at 2014.04.08 11:08:00
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113. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Don't you think that the drone navigation computer could upgrade the drones orbit speed also? Perharps with a script to change between drone warp speed and orbit warp speed..... That would change lot of things for the Gila...
- by Cardano Firesnake - at 2014.04.08 09:18:00
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114. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Phantasm Ok, Ashimu Ok, Vigilant OK... Reducing the Scan resolution of the cynabal ok. But why reducing the Powergrid of the Cynabal if you want it can fit easy... ? With the buff of all the other pirat ship I think you already nerf heavily the C...
- by Cardano Firesnake - at 2014.04.08 04:07:00
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115. after burner and micro drive chang color of ships thrust - in Player Features and Ideas Discussion [original thread]
I t is not a bad idea. You would be able to know when a guy is using the propulsion and what type of module he haves. Ships have already different color trails based on the races. It would be more interestening and really beautiful when you will p...
- by Cardano Firesnake - at 2014.04.02 04:30:00
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116. Minimum bounty price needs to be raised. - in Player Features and Ideas Discussion [original thread]
Doireen Kaundur wrote: The 100,000 isk base is treated as a joke. All kinds of players with 100k bounties on them. Often given for lulz. Raise the base limit to 1 million. Yes 1 Billion is really a minimum! Oh! 1 Million? No 1 Million would...
- by Cardano Firesnake - at 2014.03.26 04:32:00
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117. Full ore hold alarm? - in Player Features and Ideas Discussion [original thread]
AgentMaster wrote: Why there is no signal for full ore hold while mining?! There is a speak for destroyed asteroid and nothing for full ore hold :( The only thing you have to look when you are mining is what you are mining and if you have en...
- by Cardano Firesnake - at 2014.03.26 04:29:00
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118. Tech 2 Microwarpdrive Bonuses - in Player Features and Ideas Discussion [original thread]
Tribe O' Brute wrote: Personally I hate if things become more linear in EVE. In some cases it's nice when meta4 is better than T2. It make people think better before blindly fitting everything T2. For me it gives the game more depth. You can...
- by Cardano Firesnake - at 2014.03.24 06:10:00
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119. Tech 2 Microwarpdrive Bonuses - in Player Features and Ideas Discussion [original thread]
Smelly PirateWhore wrote: Actually i think you'll find that the main difference between the 2 is that the t2 uses more cap while active, but reduces your max cap less than the meta. Therefore when fitting my ships, if i intend to kite or use my...
- by Cardano Firesnake - at 2014.03.20 16:12:00
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120. Tech 2 Microwarpdrive Bonuses - in Player Features and Ideas Discussion [original thread]
I think T2 modules should be specialized on overheating. Less heat damage and emission and more hitpoints and a greater bonus than Tech1. Quite the same bonuses than meta4 More difficult to fit though . So a full tech2 fitted ship overloaded could...
- by Cardano Firesnake - at 2014.03.20 08:31:00
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